Private: Blog

September 14, 2021
Unreal Engine, and the hidden pitfalls of Blueprints
Hello! Blueprints are useful, quick, and easy to use once you get used to them. Event graphs are incredibly helpful to creating certain gameplay, cross-function references […]
August 26, 2019
Execute Function Behavior Tree Task
Tldr: I created a behavior tree task that lets you execute a function of your choosing on the target blackboard key object. Code snippets at the […]
June 6, 2019
Classifier – Quickly look up header/module info on classes
EDIT: I turned the server offline that was running this. Tldr: Go here to find module/header info: http://classifier.celdevs.com Because I was tired of scrolling to the […]
May 15, 2019
Procedural Island Generation UE4
Hi! Today I’m going into details of the procedural island generation I posted on my Twitter 🙂 To start off, a few great resources I’ve personally […]